![]() The later the phase Storm is in, the smaller the radius would be and the higher the damage it does. This is the most important part of the Storm's movement pattern. ![]() The Bounds Radius option can be used to restrict the random Storm movement, but it will be ignored if set to Move to Beacon.*ĭefine the Advanced Storm Beacon for each phase (there are six total phases in the example setup). The Advanced Storm Beacon for the 1st phase should also be using the same radius and position as the Advanced Storm Controller. This determines the initial Storm size and position. The core mechanic for Zone Wars is the Storm configuration, and this example uses the following approach:ĭefine the initial Advanced Storm Controller. You also need to define Player Spawner and Item Spawner placement. You can allow Storms to move quickly, like a boosted version of the default Battle Royale mode. The Zone Wars map uses an Advanced Storm Controller and Advanced Storm Beacons to build different Storm phases. 1+ Player Spawner device (as many as the design requires)ġ+ Item Spawner device (as many as the design requires)
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